Update 2
Crystal Guardians » Devlog
The second update took a little bit longer due to certain life events taking my time. The following things have been updated:
- Added 10 new items!
- Bomb infestation: drop bombs on killing enemies
- Explosive nova: have a chance to release an explosive nova when hitting enemies
- Meteor strike: every 10 seconds a meteor strikes at the last enemy position
- Frost aura: after dealing 1000 damage, release a frost aura that damages and slows enemies
- Enhanced attack: Every 6 seconds deal 100% extra damage
- Quick precision: 25% of critical strike chance becomes attack speed
- Lethal precision: 15% of critical strike damage becomes flat damage
- Lone speed: Add attack speed if and only if there is max 1 other items on the tower
- Slow power: slow on a tower provides it with more damage
- Weakness power: if enemy has all de buffs, deal 50% extra damage
- Made the enemies more expressive using emote clouds
- Provided some more optimizations
- Made camera shake depended on distance between impact and camera position
- Removed a bug where half of the items would disappear when dragging half of the items to its own item space
- Small balancing adjustment (balancing properly is hard!)
I really appreciate any feedback given, thanks for playing!
Files
Crystal Guardians.zip 89 MB
Apr 17, 2023
Crystal Guardians
A rogue-like tower defense game with progression and procedural generated maps to make every run unique.
Status | In development |
Author | Jhandle31 |
Genre | Strategy |
Tags | 3D, Casual, Procedural Generation, Roguelike, Roguelite, Singleplayer, Tower Defense |
More posts
- Big demo update!!!Nov 02, 2023
- Update 1Apr 09, 2023
- Small bug fixApr 04, 2023
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