Big demo update!!!
Crystal Guardians » Devlog
Big new demo update!!
Released a huge new update and transformed it into a demo for my game Crystal Guardians.
Changes:
- New way to get items
- Get random items each wave, the more waves the more items and better tier items.
- Towers can now level up!
- Each tower can level up with currently max level 10.
- Every level increases the power of the towers by increasing power, fire rate, range and inventory size.
- Each tower also has 2 unique upgrades at max level
- Firethrower tower: Firebird Fury and Meteor Shower
- Projectile tower: Bullet Storm and Explosive Shot
- Lightning tower: Zap and Electric Arc
- Rain tower: Tornado Strike and Water Beam
- Boulder tower: Doomsday and Seismic Slam
- Each tower upgrade can also be enhanced in the progression tree
- New progression tree!
- Added a save system!
- Now you can continue a run at another time, a run gets saved after every wave!
- Made a new and easier tutorial
- Added new music, 5 unique tracks
- Multiple performance updates, now the game runs way smoother
- Fixed memory leak bugs, no more insane RAM usage!
- Fixed some more bugs with items, stats etc.
- Camera rotation can now also be done with Q and E
- Bug fixed when moving the camera with WASD
- Added new tips in loading menu
- UI scales with resolution
- Added ability to disable FPS counter
- Added ability to disable damage numbers!!
- Added extra resolutions above 1920x1080
- Changed gold earned amount
- Changed tower stats
- And more that I might have forgotten to note down...
Files
Crystal Guardians.zip 186 MB
Nov 02, 2023
Crystal Guardians
A rogue-like tower defense game with progression and procedural generated maps to make every run unique.
Status | In development |
Author | Jhandle31 |
Genre | Strategy |
Tags | 3D, Casual, Procedural Generation, Roguelike, Roguelite, Singleplayer, Tower Defense |
More posts
- Update 2Apr 17, 2023
- Update 1Apr 09, 2023
- Small bug fixApr 04, 2023
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